Personal Game Plan
We'll work out a manageable scope and a development roadmap for your project.
Personal 1:1 game development guidance
Personal guidance over 12 weeks as you plan, build and improve your own game with AI.
Personal guidance, focused feedback and a clear development plan.


We'll work out a manageable scope and a development roadmap for your project.
Work on your own game with my guidance in a 45-minute call every week.
Message me on Skool between calls for feedback. Replies are not instant; reply times will be confirmed before you pay.
Learn to use AI tools more effectively while building.
Understand the next steps for preparing and sharing a playable game.
A working prototype is only the beginning. In calls and written reviews, you'll learn to make choices about design, visuals, story and marketing that fit your game.
Shape the experience around what players do, feel and want to discover next.
Use visual decisions to make the game readable, coherent and recognisably yours.
Learn to show what makes the game worth someone's time.
Learn to explain your choices, show your work and ask players for useful feedback.
Tell me about the game you want to make on a free 30-minute call. We can see whether mentoring is right for both of us, with no obligation.
Book a free call (opens in a new tab)These deliverables are being finalised. The confirmed package, start date and terms will be shown on Skool before you pay.
Weeks 1–4Clarify the concept, prioritise the core mechanic and start a playable prototype.
Weeks 5–8Develop the game, review its feel and work through technical and creative challenges.
Weeks 9–12Polish, test and plan the next steps towards release.
You've never finished a game and want a clear path to your first one.
You've generated plenty of starts. Now you want one that ends.
You've been carrying an idea around for a while and want to see it playable.
You want honest, specific feedback on your game from someone who makes them.
The best evidence of how I work is my own work: released games, games in development and the experiments behind them.
$299 USD per month for three months, paid monthly through Skool. $897 USD in total.
Your 12 weeks begin from your first weekly call, booked after purchase according to the onboarding terms shown on Skool. Enrolment is rolling and 1:1, subject to available call times.
My promise: If you're not happy with what we created together, I will refund you completely, no questions asked.
$299 USD per month for three months. That is $897 USD in total.
Yes. You pay $299 USD each month through Skool for three months.
The planned package is one 45-minute one-to-one call every week for 12 weeks, 12 calls in total. You work on your own game live while I guide you. The package will be confirmed on Skool before you pay.
Yes. We'll start from what you know and work out a small, manageable scope together.
Most small 2D games work well: platformers, puzzle games, short story or horror adventures and simple simulations. We'll work out a scope that fits 12 weeks in the first call.
No. You build the game and make the creative decisions. I teach, review your work and help you get unstuck so you can keep making games afterwards.
No. You'll get guidance on preparing and sharing a playable build, but no one can honestly guarantee a release or its results.
That depends on your project. We'll look at it together in the first call, including free options, before you spend anything on tools. Tool costs are separate from the mentorship fee.
After 12 weeks, our personal mentorship ends. You keep your roadmap and everything you built, and you can stay in the free community for as long as you like. If we both want to keep working together, you can continue with monthly mentoring on Skool. If your project clearly needs longer, raise it on our free concept call.
The button opens the AI Game Makers Club's About page on Skool. Join the free community first, then upgrade to Premium on its plans page. Skool handles the monthly payment. I recommend booking a free 30-minute concept call before you pay.
If you're not happy with what we created together, I will refund you completely, no questions asked. How to cancel the monthly payment and the full terms are still being finalised. They will be shown in the terms and on Skool before anyone can buy.
Choose a small scope, work through the hard parts and get specific feedback on your game.