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AI, hate and your game

Getting hate for building with AI? Here is what the data says.

If you make things with AI, someone may tell you it is not real work. This page takes that seriously. It looks at the numbers on both sides, what is happening to jobs, and how to use AI for your game's art in a way you can stand behind.

Every number links to its sourceBoth sides shownUpdated November 2026

First, the honest part

The backlash is real.

Opposition to generative AI in games is strong, and it has grown every year. We should be honest about that.

The backlash is growing

Each year, more game developers tell GDC that generative AI is harming the industry.

20242025202618%30%52%
  • Game developers who say generative AI is harming the industry

Players feel it too

This helps explain the comments. It reflects views on generative AI in games generally, rather than on your work.

85%of 1,799 gamers surveyed felt negative about generative AI in video games.
What that means for you

The comments can feel personal, but people are often reacting to a flood of careless content and genuine worries about artists and jobs. Those worries deserve a straight answer. Further down, you will find them set out fairly.

At the same time

So is the shift.

While the debate continues, these tools have become part of how games and software get made.

More games use it every year

By July 2025, that was about 7% of all games on Steam, and roughly one in five released that year.

  • Steam games disclosing generative AI in 20241,000
  • By July 20257,818

Most developers are already using it

Up from 76% the year before.

84%of developers use AI tools or plan to.

The stores made room for it

Neither of the two biggest homes for indie games bans AI. Both ask creators to be open about using it.

  • Steam changed its rules in January 2024 so most games made with AI can be released, with disclosure.
  • itch.io asks creators to disclose generative AI and lets players filter by it.
  • 36% of game developers told GDC they personally use generative AI tools, the same share as the year before.
Our own example

HAPPY DAY says clearly on its store page that AI assisted the code, graphics and sound. Players rated it 5.0 on itch.io, and three YouTube creators recorded full playthroughs. Being open about the tools did not stop people playing it, finishing it and recommending it.

Will AI take my job?

AI won't take your place. Someone skilled with it might.

Harvard Business Review put that idea in a 2023 headline: people with AI will replace people without it. The numbers since then point in the same direction.

Jobs are changing more than disappearing

The forecast to 2030 covers technology, the economy, demographics and the green transition together, not AI alone. Each square represents 10 million jobs.

170mnew jobs expected by 2030
92mjobs expected to be displaced

The work is shifting towards AI skills

Jobs asking for AI skills have grown almost eight times faster than jobs overall.

  • Jobs asking for AI skills, growth since 2019+69%
  • All jobs, same period+9%

Employers are already looking for it

Based on a survey of 31,000 people in 31 countries, published in 2024.

66%of business leaders said they would not hire someone without AI skills.

What that asks of you

You do not need a computer science degree for this. You need practice on something real.

  • Explain clearly what you want built.
  • Break it into steps you can check.
  • Judge the result, then fix what needs fixing.
  • Finish it, and put it in front of people.
The honest caveat

The change is not painless. Stanford researchers found that employment for 22 to 25 year olds in jobs most exposed to AI has fallen behind, while experienced workers in the same jobs held steady. Experience and judgement still matter, and making real things with these tools helps you develop both. Stanford Digital Economy Lab, Canaries in the Coal Mine

AI and your game's art

You can use AI for your game's art.

Art direction still takes work. You decide what your game should look like, reject what does not fit and rework what comes close. Those are creative choices, whatever made the first draft.

We have been here before

Tools that made art faster have faced accusations of cheating before becoming widely used.

  1. 1859

    Photography is not art

    The poet Charles Baudelaire attacked photography as an art form and wanted it kept as a servant of science and the arts. It became one of the great arts of the next century.

    Charles Baudelaire, Salon of 1859
  2. 1982

    Computers are cheating

    Tron, the first film built around computer imagery, was not even nominated for a visual effects Oscar. Its makers say the Academy saw computer use as cheating. Today, almost every film uses computers.

    Film Stories on Tron and the 1982 Oscars
  3. 2024

    Steam opens the door

    After months of caution, Valve changed its rules so most games made with AI can be released on Steam, provided developers disclose how they used it.

    Valve, AI Content on Steam, January 2024
  4. 2025

    The law draws a line

    The US Copyright Office said a prompt alone does not make you an author, but work with real human creative choices, arrangement or editing can be protected.

    US Copyright Office, Copyright and AI, Part 2, January 2025

These choices can shape whether people respect your game or dismiss it.

  1. Disclose it.Steam and itch.io both ask you to explain how you used AI. Say it clearly and up front.
  2. Direct it, do not just prompt it.Choose the style, palette and characters yourself. Your choices make the work yours, creatively and legally.
  3. Edit everything.Redraw, repaint, clean up and animate. Unedited generations are what people often call “slop”.
  4. Never request a living artist's style by name.Develop your own look from your own references.
  5. Check the tool's commercial terms.Check that you are allowed to sell what you make with it.
  6. Playtest and polish.People may accept the tools. A game that feels careless is harder to forgive.

The other side, stated fairly

These concerns are serious, and you should understand them.

  • Many artists object to models trained on their work without consent. Lawsuits such as Andersen v. Stability AI are still before the US courts.
  • In the UK, the High Court mostly sided with Stability AI against Getty Images in November 2025. Getty is appealing, so the question remains open.Mishcon de Reya on Getty Images v Stability AI
  • The worry is strongest among game artists: 64% of visual and technical artists told GDC that generative AI is harming the industry.GDC State of the Game Industry 2026
  • Hiding AI use can backfire. Clair Obscur: Expedition 33 lost two Indie Game Awards after placeholder AI textures were found in the released game.Engadget, December 2025

This page offers general information, not legal advice. The law varies by country and is still changing.

Make something you're proud to put your name on.

A finished game people enjoy says more than a reply to the comments. Come and build yours with people who understand.