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AI Game Makers Club

Make your game happen.

Finish your first game with Claude Code and Codex, even if you've never written code.

Small on purpose, playable, and yours. Learn one step at a time, get feedback from other makers and work towards a game you can share on itch.io.

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Isabella, founder of AI Game Makers, smiling
Isabella Software engineer & indie game maker

Games we made and you can explore

  • HAPPY DAY: a birthday table with a cake under a HAPPY BIRTHDAY bannerHAPPY DAYReleased
  • HELLPOP MAYHEM: a towering hell city glowing red, from the opening cutsceneHELLPOP MAYHEMIn Development
  • Midnight Cat: the black cat flying past a full moon with a rainbow trailMidnight CatIn Development
  • The Illusionist: puppets on a stage under a SMILE FOR ME signThe IllusionistIn Development
  • The Last Ember: the hooded runner leaping with a flame under a full moonThe Last EmberIn Development
  • Bomb Bomb Hell! title screen with its horned heroineBomb Bomb Hell!Playable Demo
  • Blue Steel title screen in a dark metal corridorBlue SteelPlayable Demo
Sound familiar?

Most AI games never get finished.

The fix loop

You asked the AI for a whole game. It half worked, then every fix broke something else, and you lost track of your own project.

A folder of beginnings

You started another idea before the first was playable. Now both projects feel too big to finish.

Art you don't want to show

It works, but it looks generic. Nobody has played it, and you're not sure anyone should.

You can learn to keep the scope small, test each step and finish what you start.

People play what we make

Real players. Real reactions. Real videos.

HAPPY DAY is rated 5.0 on itch.io, and three YouTube creators recorded full playthroughs. Everything below is public and links to where it was said.

A horror game where a mysterious man insists on celebrating my birthday
Aramaki7.5k views · Japanese, English subtitles
Happy Day: full playthrough
Vampirschi GamingEnglish
Happy Day: He found the funny hats!
SpudcatsEnglish

A real playtest led to a fix. A player reported “The clock does not work quite as a player would expect.” Fixed the same day. Learning from players is part of making a game.

Why now

Making software just changed. Learn to direct AI now.

AI coding agents like Claude Code and Codex now write, run and fix code from plain-language instructions. Typing code is no longer the hard part. Knowing what to build, breaking it into steps and judging what comes back is, and that skill compounds the longer you practise it.

Why learn it through games?

A game touches code, art, sound, design and testing in one small project, and you find out straight away whether it works, because you can play it. The skills travel: directing AI agents, scoping, debugging and shipping are useful far beyond games.

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About the AI backlash

The backlash is real. So is the shift.

Post something made with AI and the comments can turn ugly. The backlash is real, and it is growing. So is the number of people building with these tools. Here is what the data shows on both sides.

The backlash is growing

Each year, more game developers tell GDC that generative AI is harming the industry.

20242025202618%30%52%
  • Game developers who say generative AI is harming the industry

More games use it every year

By July 2025, that was about 7% of all games on Steam, and roughly one in five released that year.

  • Steam games disclosing generative AI in 20241,000
  • By July 20257,818

Jobs are changing more than disappearing

The forecast to 2030 covers technology, the economy, demographics and the green transition together, not AI alone. Each square represents 10 million jobs.

170mnew jobs expected by 2030
92mjobs expected to be displaced

The work is shifting towards AI skills

Jobs asking for AI skills have grown almost eight times faster than jobs overall.

  • Jobs asking for AI skills, growth since 2019+69%
  • All jobs, same period+9%
  • The commentsYou cannot control the comments. You can shape the game.HAPPY DAY says on its itch.io page that AI assisted the code, graphics and sound. It is rated 5.0, and three YouTube creators recorded full playthroughs.HAPPY DAY on itch.io
  • The jobsAI won't take your place. Someone skilled with it might.The risk is falling behind if you never learn to direct the tool, check its work and finish something with it.Harvard Business Review, August 2023
  • The artYou can use AI for your game's art, and do it well.Steam and itch.io accept it when you disclose it, and US copyright protects the creative choices you add. Direction and editing take craft.US Copyright Office, Copyright and AI, Part 2, January 2025
Choose your path

Your first game starts small.

Whether you have an idea or an unfinished prototype, start with a small game you can actually play.

Free

Start free

Learn the tools step by step, make a small game and share your progress with other makers.

  • A free, beginner-friendly course
  • A community of people building games
  • Shared resources, prompts and workflows
  • Feedback from other makers
1:1 mentorship

Work with me

Plan and build your own game, with one-to-one guidance and structured feedback over 12 weeks.

  • A personal plan for your game
  • 12 weekly 45-minute one-to-one calls to work on your game
  • Game design, visuals and storytelling guidance
  • Game reviews, feedback and Skool messages between calls
  • Publishing, marketing and a YouTube showcase if your finished game suits the channel and you agree
  • Recordings, resources and Standard community access

Unsure? Book a free call (opens in a new tab)

$299 USD per month · three months · $897 totalExplore Mentorship
How it works

From idea to playable.

  1. Step 01: Learn

    Understand the tools and techniques through practical, beginner-friendly lessons.

  2. Step 02: Build

    Create characters, environments and gameplay mechanics with AI-assisted workflows.

  3. Step 03: Share

    Test your project, improve the experience and prepare a playable build to share.

What you'll build

Your ideas. Your games.

See how different kinds of games take shape, from their first mechanic to their visual style.

The Last Ember: the hooded runner leaping under a full moon

Platformers

Movement, jumps and level design that feel good in the hands. Like The Last Ember.

HAPPY DAY: the birthday table

Story and horror

Atmosphere, puzzles and the tension of the next room. Like HAPPY DAY.

HELLPOP MAYHEM: the hell city from the opening cutscene

Rhythm and arcade

Timing, feedback and juice on every action. Like HELLPOP MAYHEM.

Midnight Cat: the black cat flying past the moon

Mobile games

One-finger games made for a phone screen. Like Midnight Cat.

Every image here is a real frame from a game we made. See all our games

Isabella, software engineer and game creator
Meet the founder

Isabella Software engineer and indie game maker

Built by a developer who loves making games.

I'm Isabella, a software engineer with years of professional development experience and a background in game development and design. I combine that experience with modern AI tools to create playable games and share the workflows behind them.

The community

You don't have to build alone.

Bring your first idea or a stubborn prototype. Share progress, ask for help and get feedback from people making games too.

Inside the club on Skool

  • Build AlongPost your project, step by step, from first idea to playable.
  • Art & AnimationCharacters, sprites and scenes that look intentional, not generic.
  • Help & FixesStuck in the fix loop? Bring the bug, get unstuck.
  • Playtest & ShowcaseOther makers play your game and tell you what they found.
  • Studio NotesHow we build our own games, with the real files and decisions.
A live workshop every SundayA different topic each week. We build it together, live, and you ask as you go.
Playtests on your gamePost a build and hear what other makers noticed while playing.
Build challengesSmall, themed challenges that push you to finish something, like the Worst Game Ever Challenge.
Join the Free Community
  • “I'm just glad I had something to help motivate me to get started on something for real. So thanks to you, Isa, for the event!”

    Nathan C. after the Worst Game Ever Challenge

Questions, answered

Is it really free?

Yes. The community and the free course are free to join on Skool. No card needed.

Do I need to know how to code?

No. The lessons start with the basics. You'll learn to guide AI tools, understand their output and make the creative decisions yourself.

Which AI tools will I use?

Each lesson names the tools it uses. Some have free tiers and some are paid, so you can decide before you start.

What is Skool?

Skool is the platform that hosts the community, the lessons and the discussions. You can use it in a browser or the Skool app.

What's the difference between the free course and the mentorship?

The free course teaches the foundations at your own pace. The $299 per month mentorship is 12 weeks of weekly 1:1 guidance on your own game, paid over three months.

Ready to make your game?

Start small, make it playable and let other people try it.

Free to join · No card needed · Leave anytime