The fix loop
You asked the AI for a whole game. It half worked, then every fix broke something else, and you lost track of your own project.
Finish your first game with Claude Code and Codex, even if you've never written code.
Small on purpose, playable, and yours. Learn one step at a time, get feedback from other makers and work towards a game you can share on itch.io.
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Games we made and you can explore
You asked the AI for a whole game. It half worked, then every fix broke something else, and you lost track of your own project.
You started another idea before the first was playable. Now both projects feel too big to finish.
It works, but it looks generic. Nobody has played it, and you're not sure anyone should.
You can learn to keep the scope small, test each step and finish what you start.
HAPPY DAY is rated 5.0 on itch.io, and three YouTube creators recorded full playthroughs. Everything below is public and links to where it was said.
“What an incredible game! The pixel art is absolutely beautiful, and the story was so touching that I couldn't hold back my tears at the ending.”
Aramaki_Aramakiitch.io comment on HAPPY DAY
“The pixel-art world, the horror staging and the sad story: a really charming, wonderful game.”
@Mr96848YouTube comment on HAPPY DAYtranslated from Japanese
“An awfully sad game, nevertheless loved it. Nice work!”
SabrinaVampirschiitch.io comment on HAPPY DAY
“I thought it was going to be a story about a creepy brother, and instead it moved me.”
@毒島ちゃんネルYouTube comment on HAPPY DAYtranslated from Japanese
“The game itself is, of course, extremely polished.”
@渡り烏YouTube comment on HAPPY DAYtranslated from Japanese
“This one is worth checking out.”
Gavengelthegrimitch.io comment on HAPPY DAY
A real playtest led to a fix. A player reported “The clock does not work quite as a player would expect.” Fixed the same day. Learning from players is part of making a game.
AI coding agents like Claude Code and Codex now write, run and fix code from plain-language instructions. Typing code is no longer the hard part. Knowing what to build, breaking it into steps and judging what comes back is, and that skill compounds the longer you practise it.
A game touches code, art, sound, design and testing in one small project, and you find out straight away whether it works, because you can play it. The skills travel: directing AI agents, scoping, debugging and shipping are useful far beyond games.
Start Free in SkoolPost something made with AI and the comments can turn ugly. The backlash is real, and it is growing. So is the number of people building with these tools. Here is what the data shows on both sides.
Each year, more game developers tell GDC that generative AI is harming the industry.
By July 2025, that was about 7% of all games on Steam, and roughly one in five released that year.
The forecast to 2030 covers technology, the economy, demographics and the green transition together, not AI alone. Each square represents 10 million jobs.
Jobs asking for AI skills have grown almost eight times faster than jobs overall.
Whether you have an idea or an unfinished prototype, start with a small game you can actually play.
Learn the tools step by step, make a small game and share your progress with other makers.
Plan and build your own game, with one-to-one guidance and structured feedback over 12 weeks.
Unsure? Book a free call (opens in a new tab)
Understand the tools and techniques through practical, beginner-friendly lessons.
Create characters, environments and gameplay mechanics with AI-assisted workflows.
Test your project, improve the experience and prepare a playable build to share.
See how different kinds of games take shape, from their first mechanic to their visual style.

Movement, jumps and level design that feel good in the hands. Like The Last Ember.

Atmosphere, puzzles and the tension of the next room. Like HAPPY DAY.

Timing, feedback and juice on every action. Like HELLPOP MAYHEM.

One-finger games made for a phone screen. Like Midnight Cat.
Every image here is a real frame from a game we made. See all our games

Isabella Software engineer and indie game maker
I'm Isabella, a software engineer with years of professional development experience and a background in game development and design. I combine that experience with modern AI tools to create playable games and share the workflows behind them.
Bring your first idea or a stubborn prototype. Share progress, ask for help and get feedback from people making games too.
Inside the club on Skool
“I'm just glad I had something to help motivate me to get started on something for real. So thanks to you, Isa, for the event!”
Nathan C. after the Worst Game Ever Challenge
Yes. The community and the free course are free to join on Skool. No card needed.
No. The lessons start with the basics. You'll learn to guide AI tools, understand their output and make the creative decisions yourself.
Each lesson names the tools it uses. Some have free tiers and some are paid, so you can decide before you start.
Skool is the platform that hosts the community, the lessons and the discussions. You can use it in a browser or the Skool app.
The free course teaches the foundations at your own pace. The $299 per month mentorship is 12 weeks of weekly 1:1 guidance on your own game, paid over three months.
Start small, make it playable and let other people try it.
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